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Who goes there? A raccoon with sticky paws has invaded your premises and the only hope you have to save your valuables is to bring him a truck load of bad luck!

Dev notes: Our idea was to have a raccoon move through a randomly generated trajectory in a randomly generated maze and you (the all-powerful player) having opportunities to raise his bad luck gauge by having him encounter broken mirrors, ladders, black cats, and maybe also items that do the opposite. Our inexperience with Unity and making the tileset work ate up all our time though but maybe we'll have better luck next time ;)

Thanks for the lovely jam and the copious amounts of coffee!

Programmers: Jean-François Baraton & Grzegorz Golda 
Raccoon puppeteer: Ira Battle

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